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Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts
Teaching Meaningful, Mindful and Moderate Technology Use

Teaching Meaningful, Mindful and Moderate Technology Use


As a technology teacher, or any teacher in today’s technology-driven classroom, you may feel like you do nothing but sit your students down in front of screens.  So how are you supposed to honor screen time recommendations while also engaging them, and preparing them for adulthood in a technology-saturated world?
 As a technology teacher, or any teacher in today’s technology-driven classroom, you may feel like you do nothing but sit your students down in front of screens.  So how are you supposed to honor screen time recommendations while also engaging them, and preparing them for adulthood in a technology-saturated world?  How do you share your love of all things technology related while also fostering meaningful, mindful and moderate technology use?  Well, like most things you want your students to learn, it turns out that you have to teach it.


The first thing you need to do is have a clear idea of what guidelines and strategies you think are the most effective.


The United States Department of Educations’ four guiding principles for use of technology starting with early learners are as follows:


  • Technology—when used appropriately—can be a tool for learning.

    • Families and educators should ask themselves following questions:

      • Content—How does this help children learn, engage, express, imagine, or explore?

      • Context—What kinds of social interactions (such as conversations with parents or peers) are happening before, during, and after the use of the technology? Does it complement, and not interrupt, children’s learning experiences?

      • The individual child—What does this child need right now to enhance his or her growth and development? Is this technology an appropriate match with this child’s needs, abilities, interests, and development stage?

  • Technology should be used to increase access to learning opportunities for all children.

  • Technology may be used to strengthen relationships among parents, families, educators, and children.

  • Technology is more effective for learning when adults and peers interact or co-view with young children.



Common Sense Media suggests that you can maximize your kid's screen time if you consider the "four C's."


  • Connection. It's important that kids connect on a personal level with what they're watching, playing, or reading. 

  • Critical thinking. Look for media that encourages kids to wrestle with ethical dilemmas or strategize about bypassing obstacles.

  • Creativity. An important feature of many great learning products is the ability for kids to create new content.

  • Context. Help your kids understand how their media fits into the larger world. Being side by side with kids while they play or watch, asking questions about what they're taking away, and doing related offline activities can extend learning.


As a technology teacher, or any teacher in today’s technology-driven classroom, you may feel like you do nothing but sit your students down in front of screens.  So how are you supposed to honor screen time recommendations while also engaging them, and preparing them for adulthood in a technology-saturated world?
Note that picture sharing and video chatting with friends and loved ones is a stated exception to the screen time guidelines laid out by the American Academy of Pediatrics and World Health Organizations. In fact, it's actually beneficial to help kids get acclimated to different communication platforms, as well as give them the enrichment of a visit with people they may not get to interact with in person as often as they’d like. 


Consider making a newsletter or infographic summarizing the principles you’re going to teach, and encouraging parents to support their children by establishing coinciding rules and expectations at home.


Ultimately, of course, the goal is for our kids to self-moderate.  But even if it may be a while until children learn to monitor and manage their own screen time, teaching them to think about balancing these things and making conscious choices early will give them a foundation to build good habits on.



As a technology teacher, or any teacher in today’s technology-driven classroom, you may feel like you do nothing but sit your students down in front of screens.  So how are you supposed to honor screen time recommendations while also engaging them, and preparing them for adulthood in a technology-saturated world?

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Brittany Washburn
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How Should you Spend that Technology Stipend?

How Should you Spend that Technology Stipend?


 32 of the Most-Recommended Tech Resources 

Got your hands on some much-needed money? Here’s some of the most-recommended tech to help you take your school or classroom to the next level.

Got your hands on some much-needed money? Here’s some of the most-recommended tech to help you take your school or classroom to the next level.


3D Printers

Creality CR6 

  • Super easy assembly so you can start printing straight out of the box, with a compact and reliable extruder, you know that a smoother extrusion and an easier filament feed will ultimately generate faster, quieter, and smoother prints.  Weighing only 9.2kg and with manageable dimensions (442*462*540mm), this is a 3D Printer that you can carry.

    • If you go a step lower with a Creality Ender 3 you get a solid machine for around $230, leaving you with some money to spend on printer filament.  

FlashForge Adventurer   

  • Adventurer 3 Pro is configured with upgraded Wi-Fi, 3D cloud printing, and remote management.  

  • The Adventurer 4 has a real leveling-free design of platform and a larger printing size. To integrate interest, daily life and working efficiency with intelligent printing experience for family consumers, educators and office users.

MakerBot SKETCH

  • Their Certification program gives your students the tools to build and strengthen their design thinking skills with 3D printing. Get access to a full set of interactive content, projects, quizzes and exams developed by MakerBot Certified Educators, and find lesson plans designed for grade levels and subjects applicable to your classroom and curriculum.

Ender

  • Creality Ender-3 is open-source with amazing printing precision and affordable price, making it one of the best 3d printers for beginners.

Monoprice Selects

  • Over the past couple years, the company has released a handful of printers that are not only very affordable, but they are also laden with high-end features that you normally don’t find on such inexpensive machines.


Bots

Ozobots

  • An award-winning robotic platform that makes it easy to teach coding & STEAM with all subjects (math, ELA, & more) and increase engagement anywhere.

Sphero Mini

  • Sphero Mini is the perfect entry into STEM, and they offer bundles and accessories for students of all skill levels. Control Sphero Mini, complete educational activities, and learn how to code.

Dash Robots

  • Dash, Dot, and Cue inspire in students a powerful sense of collaboration and hands-on learning. Wonder Workshop’s comprehensive solution provides educators with a concrete way to teach an abstract concept–coding.

Vex IQ

  • The VEX IQ Classroom Bundles are offered in three different ways and each contains all the STEM hardware needed while educators get professional development, curriculum, and support.  VEX IQ enables classroom & competitive robotics that inspire students with a complete STEM experience, developing creativity & innovation.

Edison Robot 

  • Edison is a programmable robot designed to be a complete STEM teaching resource for coding and robotics education for students from 4 to 16 years of age.


Gadgets

Makey Makeys 

  • Makey Makey can be used in any subject area to help students grasp new concepts through tangible, interactive, hands-on activities. We’ve developed beginner and intermediate courses to help teachers painlessly incorporate tech into their lessons. 

micro:bit

  • Develop fluency in concepts and languages of computer systems and foster digital creativity in your classroom. Students make the connections between abstract ideas and real world outcomes by working with software and hardware together: designing, building, prototyping, iterating.

Little Bits plus a 3D printer

  • An easy and accessible way to learn electronics and engineering. Snap together the easy-to-use building blocks and start inventing with a complete collection of littleBits kits, including sets for the home, classroom, and standalone Bits. 

Snap Circuits

  • Snap Circuits offer kits for future engineers from as young as five years old to learn about electronics.

3Doodler

  • With a 3D pen you can draw a raised graphic on a piece of paper or any flat surface. But what makes a 3D pen truly unique is its ability to “draw” in mid-air, allowing you to instantly form 3D structures right in front of you, which you can pick up and hold in your hand.

Merge Cube

  • The Merge Cube lets you hold digital 3D objects, enabling an entirely new way to learn and interact with the digital world.

Tello Drone

  • An impressive little drone for kids and adults that’s a blast to fly and helps users learn about drones with coding education. 

Arduinos

  • An open-source electronic prototyping platform enabling users to create interactive electronic objects.  All necessary hardware is included with each of our products, so teachers and students can focus on the learning experiences and their kits come with online learning content, aligned with the latest industry trends and international curriculum standards.

Raspberry Pi

  • Raspberry Pi seeks to enable any school to offer students the opportunity to study computing and computer science through providing the best possible curriculum, resources, and training for teachers. They make computing and digital making accessible to all through providing low-cost, high-performance single-board computers and free software.

    • A set of Pi 400 kits  would be cheaper than going 1:1 with chromebooks!

      Got your hands on some much-needed money? Here’s some of the most-recommended tech to help you take your school or classroom to the next level.


Subscriptions

Elementari.io 

  • An online platform that connects artists with writers to create and share interactive stories. We have over 10,000 illustrations and sounds with more added each week by the community to jump-start your story

Nearpod

  • Real-time insights into student understanding through the creation of interactive lessons, interactive videos, gamification, and activities — all in a single platform.

CodeMonkey

  • A fun and educational game-based environment where kids learn to code without any prior experience. 

BreakoutEDU 

  • Full access to the Breakout EDU platform includes 800+ standards-aligned digital games and 900+ Kit-Based games covering a wide array of subjects and topics, a virtual Classroom where teachers can assign games to their class, a Digital Game Builder where students and teachers can create their own games, and Student Game Design Courses to facilitate the game design process.


Programs/Curriculum

CodeHS 

  • CodeHS tries to offer all the tools, resources, and support your school needs to run a successful computer science program, all in one place.  It provides an LMS, IDE, industry-relevant computer science certification exams for high school students, as well as professional development.

KUBO  

  • KUBO is an educational coding solution providing everything you need to get to grips with coding and computational thinking designed specifically for kids aged 4 to 10+.  It provides both a hands-on and a digital solution, which delivers the perfect balance of hands-on and digital learning, encouraging a whole new generation of kids to develop 21st-century skills. 

LEGO Education

  • WeDo2.0 is based upon the latest science standards and was created to enhance students' curiosity and science skills. The set is delivered in a storage bin along with sorting trays, labels, a Smarthub, a Medium Motor, Motion Sensor, a Tilt Sensor, and enough building elements for two students.  The accompanying desktop and tablet supported software provides a programming environment and includes the WeDo 2.0 Curriculum Pack (which covers life, physical, earth, and space sciences, as well as engineering), and the accompanying eLearning program helps teachers to become confident users of the WeDo 2.0 Core Set.

  • Boost lets children create models with motors and sensors, and then bring their creations to life through simple, icon-based coding commands. The free LEGO BOOST tablet app includes easy step-by-step building instructions for creating and coding multifunctional models.

  • Spike is a STEAM learning tool for grade 6-8 students. Combining colorful LEGO building elements, easy-to-use hardware, and an intuitive drag-and-drop coding language based on Scratch, SPIKE Prime continuously engages students through playful learning activities to think critically and solve complex problems, regardless of their learning level. From easy-entry projects to limitless creative design possibilities, including the option to explore text-based coding with Python, SPIKE Prime helps students learn the essential STEAM and 21st century skills needed to become the innovative minds of tomorrow

  • Mindstorms have students build robots that walk, talk, think and do anything you can imagine.

  • First LEGO League in the classroom lets teachers make lessons interactive and exciting and convey scientific and technical content haptically and realistically to students aged 9 to 16 years.  FIRST LEGO League Challenge is an annual research and robot competition in which children and young people construct and program a LEGO robot so that it can master various tasks, called missions. Furthermore, a real problem must be scientifically developed and creatively solved in the research project. They even offer scholarships to teams!

Destination Imagination

  • Working in teams to solve STEAM Challenges, quiet children come alive. Kids who like things their way realize how much better their ideas are with input from their teammates. And if your child hasn’t found his or her niche yet? No problem. DI introduces kids to a wide range of ideas, skills, and techniques while solving Challenges their way.

Odyssey of the Mind

  • Odyssey of the Mind teaches students how to develop and use their natural creativity to become problem-solvers, bringing the classroom to life as students apply what they learn and combine it with their interests and passions to solve our unique open-ended problems. This international program also emphasizes teamwork, budgeting, time management, public speaking, and so much more. 

Did your favorites make the list?
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Got your hands on some much-needed money? Here’s some of the most-recommended tech to help you take your school or classroom to the next level.


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Brittany Washburn
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Top Technology Resources for Students with Learning Disabilities

Top Technology Resources for Students with Learning Disabilities


I've been working on this post for a while because I wanted to make sure to bring you a cohesive toolkit. Below you will find lists of assistive tech, apps, websites, and assessment tools all curated with exceptional students in mind. Many of these tools would be great for ANY learner!

If it isn't linked, do a quick google search for the title and you'll find it. Some extensions and features were hard to link.

Assistive Technology

Extensions for Chromebooks:

  • Read Aloud - read out loud the current web-page article with one click
  • Adobe Spark
  • Dyslexia Friendly - increases readability of web pages by changing fonts, contrast, and adding a reading ruler
  • Mercury Reader - removes ads and distractions, leaving only text and images for a clean and consistent reading view on every site
  • DocHub

Chromebook Accessibility Features

In the settings menu you can adjust the browser features for students with audio/visual needs. There are many features including: 

  • chromeVox
  • large mouse cursor
  • high contrast mode
  • screen magnifier 
Place a checkmark next to the feature that you wish to activate. This feature will activate for the account that is logged in. It will remember this feature until you uncheck it.


Assistive Technology For iPads

There are some great built-in features that come with iPads. You can adjust them in the settings. I particularly recommend the following:
Picture
  • Voiceover
  • Zoom
  • Grayscale
  • Larger Text
  • Speak Selection
  • Assistive Touch
  • Dictation
  • Word Prediction

Learning Apps that are Great for Students with Learning Delays

Math:

Candy Count
Image result for candy count app
Tiggly Math
Image result for tiggly math app
Touch Math
Image result for touch math app

Vocabulary and Language:

BlubBlub
Skitch
FlipGrid
Image result for flipgrid app

Tracing and Fine Motor Skills:

Sand Draw
Letter Toy and School
Image result for sand draw app

Communication:

FaceTime
Educreations
Draw and Tell
Image result for educreations app

Puzzles and Coding:

Kodable
Hopscotch 
BeeBot

Image result for kodable app

Learning Websites that are Great for Students with Learning Delays

Keyboarding:

Computer Circus
Crazy Typing

Literacy and Math:


Classroom Technology

This is a list of resources the teacher can use to engage students in the classroom. Use these to push out, interact, and collect assignments. 
Seesaw
Nearpod
Appear.in
Quizizz
Bubbl.us
Vocaroo

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Brittany Washburn
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Technology Tutorials and PD Presentations for Teachers

Technology Tutorials and PD Presentations for Teachers


Technology changes so quickly! It can be hard to keep up with all of the newest educational technology tools and even harder to learn how to use them in the classroom. The goal of the Technology Toolbox for Teachers is to take all of that pressure off of you!Technology changes so quickly! It can be hard to keep up with all of the newest educational technology tools and even harder to learn how to use them in the classroom. The goal of the Technology Toolbox for Teachers is to take all of that pressure off of you! 

This premium member's library has over 120 tech tool tutorials. In addition to the tutorial, each tech tool page includes a downloadable (in Google Slides or PowerPoint) PD presentation that walks you through the tech tool and gives ideas for using it in the classroom. 

Technology changes so quickly! It can be hard to keep up with all of the newest educational technology tools and even harder to learn how to use them in the classroom. The goal of the Technology Toolbox for Teachers is to take all of that pressure off of you!
This is a peek at what the library looks like. You can view more by clicking on the image. 

FAQ for the Technology Toolbox for Teachers

Wondering what you’ll use this for? Here are some ideas:

  1. Teach yourself the latest and greatest tech tools as your own pace. Feel like a pro when it is time to use them with your students. 
  2. Use the tutorials and ideas to guide a PD presentation for the staff at your school. They will really appreciate learning from you. *Reach out to me if you want to use this information for a bigger-scale presentation. 
  3. Get inspiration for lessons to try with your students. These ideas are just the beginning! 

How are the tech tools chosen?

I pride myself in staying up to date on technology tools. I read publications, blogs, and Facebook groups daily and keep a running list of new edtech tools to check out. The vetting process includes making sure the tool is useful for elementary age students. If I can come up with at least 2 ideas for use at the elementary level then the tech tool makes the list. 

How many tutorials are included?

As of today there are over 120 tutorials included. As new tech tools come out I research them and add them to the list. Since I started the Tech Toolbox for Teachers I've added dozens of new tools to the list and only 6 tools have been discontinued. 
Technology changes so quickly! It can be hard to keep up with all of the newest educational technology tools and even harder to learn how to use them in the classroom. The goal of the Technology Toolbox for Teachers is to take all of that pressure off of you!





And SO many more!

In addition to the tech tool tutorials I have also added professional presentations I've done for virtual conferences.
  • Digital Interactive Notebooks for ELA
  • Keyboarding Instruction that Works
  • Tech Skills for Teachers
  • How to Rock at Teaching Virtually
  • iTECH Model Research
  • Using Coding Robots to Teach the 4 C's

Why is the tech toolbox a subscription?

In total it takes me about an hour for each tech tool to research it, create the tutorial steps, create the PD presentation, and make the page for it in the library. As I continue adding new tech tools I want subscribers to have access to them. A monthly subscription means you can access the library at any time, find what you need, and know it is the most up to date information. 

Can I use the PD Presentations to give training to staff at my school?

Yes you can! This membership is perfect for technology facilitators and instructional resource teachers because all of the work is done for you. Just download the PD presentation, read it over, consider adding your own presenter notes, and you're ready to go. I just ask that you don't share the presentation file with anyone else. 

Where do I sign up for the Technology Toolbox for Teachers?

You can find all of the details and sign up by clicking here. There are 10 sample tutorials and PD presentations that you can check out to make sure it will be a good fit for you. 
Still have questions? Email me any time! 
Technology changes so quickly! It can be hard to keep up with all of the newest educational technology tools and even harder to learn how to use them in the classroom. The goal of the Technology Toolbox for Teachers is to take all of that pressure off of you!

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Brittany Washburn
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